Thursday, June 12, 2014

Fire, Phone, and Footage

Adobe Edge is something I want to play around with because of its ability to create flash-like interactions using HTML5 content, which makes its output much more mobile friendly. To start learning. I sat by the fire tonight, got eaten by mosquitos, started watching different video tutorials on YouTube, and I created a playlist to keep track of what I watched. Since I was all by my lonesome self, I was able to watch quiet a few videos and parts of other videos. Here's my playlist with an ever growing list of Adobe Edge and other eLearning Strategies I am researching. YouTube playlists represent a powerful and most likely overlooked informal learning tool. Here are my suggested playlist steps:
  1. Make a list title representing what you want to learn
  2. Watch videos for what is needed (don't have to watch an entire 58 minute webinar)
  3. Re-watch procedures as needed.
Essentially it was easy as one, two, three learning with my YouTube teacher.

Edge Resources

This is just a list of sites I found while scouring the web.

Sunday, May 18, 2014

Well Read Web #1


 
photo credit: MoneyBlogNewz via photopin cc

I have been scouring the web over the last few years looking for teaching/learning resources. And since all my information traps are beginning to fill up or become way too unorganized, I will start blogging when I find something worthy of sharing. With this "Well Read Web" post series, I was thinking about just sharing things that I found interesting for teachers or the classroom on the web.

Invent a Battery Powered Circuit - DIY App 

This could be a fun end-of-the-year project that looks like it could be created in a classroom center fairly easily and without spending too much money. The Battery Powered Circuit is another cool challenge from the DIY network. Check out this BrushBot video demonstration.


Using Badges in the Classroom

Last week, I had the privilege of meeting several EdTech coaches from Indiana at an unconference and there was a lot of discussion around the use of badges to display difference achievements and accomplishments by teachers. Just like Boy Scout and Girl Scout badging, this idea if used well can encourage students to have to collect them all - Pokemon-style. Here is a decent article entitled Using Badges in the Classroom, which describes how different ways to incorporate badging in the classroom and Edmodo provides an easy way to do this. Although tempting to only use Badges to display student acheivement, there are many Gamification advocates promoting much more than just adding badging to your classroom (i.e. More than Just Badges: We Play's Definition of Gamification). Think about Gamifying your classroom slightly next year with a classroom leaderboard, points as reward, and badging to "level up" in class. Schools can learn a lot from the game industry. We can't beat video games' allure; so, let's learn from their motivating elements.

Here are some Badging platforms that I recommend trying.

  • Classbadges - Badge Distribution for Classrooms
  • Credly - Badge Design and Distribution 
  • OpenBadges - Badge Designer 
  • Edmodo - Create and distribute to your students by clicking a checkbox


Google+ Communities of Practice 

I came across this just week and I was ecstatic that the state was embracing the use of social media to create grade-level and subject-area specific Google+ communities to discuss, share, and connect with other like-minded professionals across the state. We need to connect and share rather than close our doors and these communities are a step in the right direction.


#INeLearn Twitter Chat - The Summer of eLearning 

Don't forget about the Summer of eLearning in Indiana - where there are several eLearning conferences being held around the state. Especially don't forget to register for engagED NWI, which will be held at Lowell High School. 


Monday, May 5, 2014

Fear of Failure in School but No Fear While Gaming

The video at the end of this post - created by the Extra Credits show - provides a great explanation for why games in school and/or gamified learning scenarios can help students learn to accept failure as a part of life. Games and iterative processes in general allow students to see the failure as temporary condition. This all reminded me of the idea around the two mindsets displayed in the image below.

What type of mindset are we promoting with today's educational system?

Image by Nigel Holmes


 
Many of life's failures are people who did not realize how close they were to success when they gave up. - Thomas Edison

Thursday, April 24, 2014

Anatomy of a Presentation

I am part of a committee of people within my school district putting together breakout sessions for a summer EdTech conference. And I have been trying to get some amazing teachers from my district to commit to speaking at the conference, but for some reason teachers are sometimes hesitant about sharing their classroom happenings. So to make the thought of presenting less daunting, I created a couple products to let people know a basic format for sharing classroom projects within a 45-minute breakout session.
Created with Haiku Deck, the free presentation app